A game that takes full advantage of voxels, perhaps a little too much, is Paint the Town Red, a 3D, first-person brawling game (sort of) that's fresh off of Early Access. For a while, voxels became a bit of a buzzword in video games, appearing on the front page of every new indie release hoping to go viral on YouTube or Twitch. They've given games like Minecraft the tools they need to produce their worlds and have added some spectacular abilities to the wheelhouse of rendering in video games. The controls are NOT remappable.Voxels are a great tool for gaming. Remappable Controls: The game is controlled like most first person games - moving around is done with the left analog stick, the camera is handled with the right stick, and the face buttons and shoulder buttons are used for attacking, while the d-pad buttons are used for the special attacks. In my view, the game is fully accessible. Given its overall violent content and the amount of blood and guts flying around, I would definitely recommend it to a mature audience.Ĭolorblind Modes: There are no colorblind modes.ĭeaf & Hard of Hearing Gamers: This game does not feature spoken dialogue, nor are audio cues used to communicate enemies’ attacks. Parents: The game is rated M by the ESRB, and it contains Blood and Gore and Violence. Approximately 3 hours of play were devoted to the single-player mode and the game was not completed. There are no multiplayer modes. This copy of the game was obtained via publisher and reviewed on Switch. It is currently available on Switch, PS, XB and PC. Rating: 5.5 out of 10ĭisclosures: This game is developed by and published by South East Games. While Paint The Town Red might be a more robust experience on PC, the Switch version feels almost like a tech demo in comparison, delivering a decent but too-shallow fighting experience that wore out its welcome after just a couple of hours. Also, the PC’s co-op mode - something that might have added some spark - is nowhere to be seen here. There are a few mods (new graphical modes, weird gameplay variations) added in, but their novelty wears off quickly. All of this adds an almost infinite level of variety which is sorely lacking in the console versions like the one I played for this review. Having been in early access since 2015, the PC version of Paint the Town Red has a truckload of user-created content including texture packs, music packs, and various levels. It’s the bare minimum content that one might expect from an RPG-lite experience, with no story or progression beyond leveling up. As with the other mode, the player can slowly level up stats and buy new equipment. There’s also an RPG-like mode called “Beneath”, where the player picks a character from a selection of various classes (warlock, warrior, and more) and ventures into an underground cave to fight enemies which will drop experience points and gold. Fighting will eventually unlock special moves that can be performed once enough enemies have been defeated, but it takes too long to unlock them - I had to actually check my notes about them because I forgot they were there. The main play mode is just a lot of brawling with five areas to pick from - a bar, a prison, a disco, a pirate cove and a Wild West saloon. Each landed hit showcases location-based damage that makes everything a bit more realistic, despite PTTR using blocky Minecraft-like voxel graphics. It’s possible to pick up weapons like pool cues, vinyl records, ashtrays, and so on, but the fighting system is simple and mostly based on punches and kicks. That is the complete summation of this experience. Seen from a first-person perspective, the player goes around each level and beats everyone they see to death - and that’s it. For folks like me who just want a simple outlet to blow off some steam, Paint The Town Red offers virtual beatdowns in great amounts… but not much else. Granted, I’m not saying it’s an educational experience, but it is great stress relief when one has had a bit too much of the daily grind. If you ask me, there’s nothing as satisfying as beating down a virtual opponent in a videogame. LOW A repetitive combat system and only a few different levels. HIGH The damage modeling makes the fighting feel satisfying.
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